Hey, I finally fixed the problem with smart mode. Actually there were two problems. One problem was the fact that the harder modes (insane, hard, etc) weren't getting the correct income. When I added Speedy Challenge mode I didn't create a new movieclip for it, I accidentally used the same movieclip then just changed the coding. This made it so that all difficulties for speedy mode only received 300 money as income, whereas insane mode is suppose to get 1400 and this is why it was so easy.
The other problem was that I was such a noob at flash coding when I made the smart computer AI coding. I made it check to see if the computer has winning more than the 2nd laser. If so it would set the variable to attack laser 1, else attack laser 2. The noob part is that I put an if statement on the next line to check if the first laser was controlled or not and because of this it would always try and attack the first laser yet fail because it was already controlled. So the only way the computer could attack was using the 2nd skill, which attacks all of the lasers therefore doesn't require to check if a laser is controlled or not, or the computer would attack when a laser is close to losing.
Sorry for my long description but you chose to read it.
Enjoy =D
Hagefade Productions
Tuesday, October 5, 2010
Saturday, October 2, 2010
Laser Force V2 Hotkey Changer!
Hey sorry for the delay in patches but a new version of Laser Force V2 is finally out. Being away on holiday, not wanting to do homework, then having to do it all of it at the last minute kind of reduces time to be working on the game. Anyway after literally thousands of lines of coding, nearly 50 buttons and ages of time working on it, you are now able to set your own hotkeys for the 7 skills, upgrading income and receiving income. Obviously there is going to be bugs so try and tell me as soon as possible so I can fix them as soon as possible. Enjoy =)
Saturday, September 11, 2010
Minor Laser Force V2 Patch!
Hey, when trying the game today I saw some things I needed to fix and some things I wanted to change/add. Laser effects weren't working so I fixed them. The timer for upgrading income wasn't working when hot-keys were used so it is now fixed. I changed the details for the time it took for skills to be used in speedy mode. Lastly the time it took for 7th skill to revive one of your lasers has been reduced so hopefully more people will be able to use it. Enjoy =D
New Laser Force V2 Patch!
Hey, sorry for the break I've been having, been sick, had homework and was doing little patches for my older games.
Hot-keys aren't released in this patch, sorry. There was an issue with it and until I get a response from the forums it'll have to be left out.
A popular way of easily winning has been removed since there is now a 4 second timer (1 sec in speedy mode) for upgrading income. Version 1 is also harder since you are required to attack the laser that the computer is attacking.
I added a cheat section so I can test functions quicker. You would need to code to be able to use the cheats but have fun trying to find the hidden section.
Enjoy!
Hot-keys aren't released in this patch, sorry. There was an issue with it and until I get a response from the forums it'll have to be left out.
A popular way of easily winning has been removed since there is now a 4 second timer (1 sec in speedy mode) for upgrading income. Version 1 is also harder since you are required to attack the laser that the computer is attacking.
I added a cheat section so I can test functions quicker. You would need to code to be able to use the cheats but have fun trying to find the hidden section.
Enjoy!
Wednesday, September 1, 2010
Hagefade Pong V2 Update!
Hagefade Pong V2 is patched, basically the same as V1. I slightly increased the graphics and fixed all the bugs but I had forgotten about two player freestyle mode for so long. I fixed that too so enjoy guys =). I also fixed bug on V1 because I fixed one of the bugs for single player mode and the other bug for two player mode. Silly me =P. Anyway both versions are fixed and next I'll work on Hagefade Pong V3 even though there isn't much I think I can actually do except add freestyle mode since I removed it due to the fact that it didn't work.
Saturday, August 28, 2010
Hagefade Pong V1 Update!
Hi, sorry for the break I had for a week or so. Now I'm back to working on my games and have finally got around to patching by old games. Firstly Hagefade Pong V1 has been patched, there is some new graphical updates (nothing too big), the buttons aren't so huge anymore and a few of the bugs have been fixed. Next I'll be working on Hagefade Pong V2 =)
Wednesday, August 18, 2010
New Patch!
Hey, new patch out =D! Tutorial is now finished, along with the achievement that goes with it. It is kind of non-interactive but that's due to lack of time to work on it. I'll try and patch it later so it's more interactive but for now I've also made it so you can see the details of a skill even while it's charging. Also each time you get an achievement it was suppose to show a box showing that you completed the achievement. I had this function ever since I added achievements but I didn't realize that they weren't working. Sorry about this and that I didn't have time to finish the upgrading refresh bug but I'll try and fix this bug tomorrow =).
Thanks again everyone!
Thanks again everyone!
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